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Gui for mono framework
Gui for mono framework






gui for mono framework
  1. #Gui for mono framework mac osx#
  2. #Gui for mono framework trial#
  3. #Gui for mono framework mac#
  4. #Gui for mono framework windows#

I won't argue, and in fact, if we were to fully support Mono, that's essentially what we would have to do.

#Gui for mono framework windows#

Most of the P/Invokes we use are out of user32.dll and deal with the keyboard and mouse.Īctually I suppose you could argue that we've got references to certain Windows routines all over the place, and that we should aggregate them into some DXNativeWindows assembly and reuse that. I'd have to say there's nothing particularly out of the ordinary here.

gui for mono framework

Let's take a look at the P/Invokes in this particular application: Sure, other OSes are likely to have something functionally similar, but they won't be in a DLL called user32.dll, and even if they had similar names, they might have different signatures. The issue with P/Invokes and Mono is that these native Windows system DLLs do not exist in other operating systems. Here the P/Invokes are getting references to the GetFocus() and SetFocus() routines from user32.dll, a pretty important DLL in Windows. Public static extern IntPtr SetFocus( HandleRef hWnd) Here's a couple of examples of such a routine (taken from XtraBars): The DLL, in most cases, is part of native Windows: we don't go for writing our own native DLLs for our. NET term for a routine in a native DLL that you call from within managed code. This particular application (and the assemblies it uses) uses 23 P/Invokes.Ī reminder. The second item there is the warning I was most definitely expecting: the P/Invoke problem.

gui for mono framework

Obviously, we provide you with fully implemented classes in our products. NET is present in Mono and I'm particularly glad we don't have any methods that throw NotImplementedException. That's me all over: put it all on red.įirstly, cool, everything we use in. I downloaded it and ran it on our big demo for XtraGrid, in the belief that I might as well go for broke. It's called MoMA, the Mono Migration Analyzer. The Mono Project have this nifty program that analyzes your application and assemblies for possible problems when running under Mono. And that, of course, we don't have (although you could get close with our McSkin I suppose ).

#Gui for mono framework mac#

Far better would be to have a set of WinForms controls that look like native Mac controls. You might get away with it in the corporate environment but, for the wider Mac audience, you'd be laughed out of court. it just looks like a Windows app running on a Mac. You write a WinForms app with XtraGrid and XtraBars and the rest, deploy it, and.

#Gui for mono framework mac osx#

Suppose you're targeting Mac OSX and by happenstance our WinForms controls work in Mono. Although Mono does have complete support for creating WinForms applications, there is a big issue in my view, especially when you consider third-party controls.

#Gui for mono framework trial#

The first trial I did was with our WinForms controls, because I was fairly certain it would be a fairly simple conclusion and as it happened my experiment validated my guess.įirst things first, though. We've been asked often in the past about Mono compatibility, and given the recent release of - and excitement about - MonoTouch, the number of these questions have increased. Recently I took it upon myself to do some testing with our products and Mono.








Gui for mono framework